AI Insights · Timothy · January 2022
Top 5 High Fantasy Games in Belgium Q4 2021
Explore the performance trends of the top 5 high fantasy games in Belgium during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, high fantasy games captured the attention of gamers in Belgium. Data from Sensor Tower provides insights into the performance of the top 5 high fantasy games on a unified platform, showing trends in weekly downloads, revenue, and active users.
Coin Master by Moon Active saw a varied performance in weekly revenue, peaking at around $156K in the last week of December. The game's weekly downloads also showed a positive trend, reaching a high of approximately 1.8K in the same period. Weekly active users remained relatively stable, hovering around 27K towards the end of the quarter.
MIR4, published by Wemade Co., Ltd., experienced a significant increase in weekly revenue, culminating at roughly $164K in the final week of December. Weekly downloads saw modest growth, with numbers reaching around 85. The game’s weekly active users also increased steadily, ending the quarter with approximately 353 users.
Clash of Clans from Supercell demonstrated fluctuating weekly revenue, peaking at about $87K in the week of December 20. Weekly downloads showed a strong upward trend, ending the quarter with around 4.6K downloads. The game maintained a high number of weekly active users, with figures consistently around the 310K mark.
Another title from Supercell, Clash Royale, showed impressive weekly revenue trends, peaking at approximately $64K in the week of December 20. Weekly downloads were robust, reaching about 9.3K in late October. The game also saw high weekly active users, with numbers peaking at around 643K towards the end of November.
Finally, Empires & Puzzles: Match 3 RPG by Small Giant Games saw its weekly revenue peak at around $61K in late November. Weekly downloads were highest in the last week of December, reaching approximately 688. The game’s weekly active users remained steady throughout the quarter, ending with about 11.6K users.
For more detailed insights and data on the performance of these games, visit Sensor Tower.